The presenter will demonstrate a variety of learning and engaging activities that can be modified to fit all levels of K-12 Language Learners using an assortment of electronic devices and technology in the classroom. This interactive session will include a brief overview of the activity plus step-by-step instructions on how to make and implement a variety of games, interactive programs and Apps (EdPuzzle, virtual field trips, Nearpod, spheros, Osmos and more). Digital Portfolio templates using ACTFL Can-Do Statements will also be shared. Attendees will receive links to the step-by-step instructions and have time to participate in the learning first hand.